Town: Fìkh Zv-67g Jĭěd

Fìkh Zv-67g Jĭěd

Fìkh Zv-67g Jĭěd
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceWh-22asev Zone
RegionŸct Vugbä Hå Grasslands
Founded1402
Community LeaderAdministrator Gaerthel Tsêbm
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2506 m (8221 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population1324
Population Density264 people per km2 (662 people per mi2)
Town AuraAugury
Naming
Native nameFìkh Zv-67g Jĭěd
Pronunciation/ˈhɪkɨ/ /ʤɛd/
Direct Translation[neat; fine (okay)] [engine; motor]
Translation[Not Yet Translated]

Fìkh Zv-67g Jĭěd (/ˈhɪkɨ/ /ʤɛd/ [neat; fine (okay)] [engine; motor]) is a subtropical Town located in Wh-22asev Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Fìkh Zv-67g Jĭěd is derived from the Constructi language, as Fìkh Zv-67g Jĭěd was founded by Zeshêrî Trepí, who was culturaly Constructi.

Climate

Fìkh Zv-67g Jĭěd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Zv-67g Jĭěd receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Zv-67g Jĭěd covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2506 m (8221 ft) above sea level.

Overview

Fìkh Zv-67g Jĭěd was founded durring the early 15th century in fall of the year 1402, by Zeshêrî Trepí. The establishment of Fìkh Zv-67g Jĭěd suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Zv-67g Jĭěd was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh Zv-67g Jĭěd is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fìkh Zv-67g Jĭěd is buildings are arranged arrounded a highly ordered system of broad paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Fìkh Zv-67g Jĭěd's size could have. The well-designed, yet cheep has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Fìkh Zv-67g Jĭěd has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Zv-67g Jĭěd ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Fìkh Zv-67g Jĭěd is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Fìkh Zv-67g Jĭěd long.

Civic Infrastructure

Fìkh Zv-67g Jĭěd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Zv-67g Jĭěd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Zv-67g Jĭěd's parks.

Fìkh Zv-67g Jĭěd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Zv-67g Jĭěd.

Fìkh Zv-67g Jĭěd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Zv-67g Jĭěd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Zv-67g Jĭěd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Zv-67g Jĭěd's public wards, blessings, and other arcane systems.

Fìkh Zv-67g Jĭěd possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Zv-67g Jĭěd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Zv-67g Jĭěd's natural decorations nor waterways.

Fìkh Zv-67g Jĭěd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Zv-67g Jĭěd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Zv-67g Jĭěd's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Fìkh Zv-67g Jĭěd's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Fìkh Zv-67g Jĭěd rainbows form quite often above the Town.

The Spider, Skull (Tiny) near Fìkh Zv-67g Jĭěd are known to be a mutant strain of the creature.

Fìkh Zv-67g Jĭěd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Mysticism energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5375 m2
    • Cattle and Similar Creatures: 331
    • Poultry: 3972
    • Swine: 264
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

408 of Fìkh Zv-67g Jĭěd's population work within a Foundational Occupation.

837 of Fìkh Zv-67g Jĭěd's population do not work in a formal occupation, but do contribute to the local economy. 79 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century after an anomalously snowy winter, runoff from snow-melt caused Lake Mistake to overflow its banks and spill into Stream Buxly. The resulting flood was isolated to the area around Fìkh Zv-67g Jĭěd, which was swallowed by the waters for several days. Fìkh Zv-67g Jĭěd lost 180 people, 265 livestock, and 65 buildings in the disaster. The disaster is remembered as the Heartache Drownings.

History